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Secret Files 2: Puritas Cordis Download For Pc [serial Number]

Updated: Mar 20, 2020





















































About This Game The sequel to the award winning adventure hit Secret Files Tunguska. Famine in Africa, floods in Southeast Asia, economic crisis in Europe, and civil wars in South America, the world is on the brink of disaster. Nina Kalenkow is trying to escape all of this as well as her failed relationship with Max Gruber on a nostalgic cruise to Portugal.Nina becomes a witness to murder in the Hamburg docks and is soon thrust into the spotlight of events that encompass not only continents but also centuries."Facial animation" for visualizing emotions and speechInnovative puzzle design that always remains logical and fairDetailed and impressive pre-rendered backgroundsReal-time light and shadow effects of 3D characters and environments b4d347fde0 Title: Secret Files 2: Puritas CordisGenre: AdventureDeveloper:Animation ArtsPublisher:Deep SilverRelease Date: 29 Oct, 2009 Secret Files 2: Puritas Cordis Download For Pc [serial Number] secret files 2 puritas cordis pc español. secret files 2 puritas cordis full version free download. soluce secret files 2 puritas cordis. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis poradnik. soluce secret files 2 puritas cordis. secret files 2 puritas cordis pc español. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis poradnik. secret files 2 puritas cordis full version free download I enjoyed the first one, though many of the flaws are still present in the sequel. The voice acting is atrocious, with dialogue seemingly dragging on forever with pointless conversations that really don't need to be as long as they are.The puzzles are... random and often don't make sense. I've played a lot of point-and-click adventures over the years, but even I had to resort to reading walkthroughs occasionally. Rather than solving puzzles through logic, often it is a simple case of clicking on every item in your inventory until one of them works.. A rather big step down in quality from the already mediocre Secret Files 1: Tunguska. Everything is worse here: The graphics, the story, the music, the puzzles, the characters, and - holy hell - the voice acting! Literally some of the worst acting and voice direction I've heard in my life. You know you're in trouble when you constantly want to gnaw your mouse-clicking hand off while being exposed to yet another lengthy and supremely annoying internal monologue delivered with a warbling vibrato.And the jokes - don't get me started on the "jokes". The quips in this game are so embarrassingly bad, the fourth-wall-breaking references so completely out of place that they soil the whole tone of the game. Puritas Cordis doesn't seem to be able to decide whether it's supposed to be taken halfway seriously or as a complete farce. Every other character you run into spews nothing but sarcasm at you, and the main character positively oozes sarcasm from her every pore. You can't have coherent dialogue when everybody's sarcastic! Conversations are mostly comprised of annoying drivel that goes on and on a good while after stating the obvious while throwing dead-on-arrival puns in the mix.Even the puzzles are, for the most part, insane. Gone are the relatively coherent and logical puzzles of the original - You need to be on some pretty heavy medication to come up with the solutions to a few of the crazier brain-benders in here. Avoid if you value your sanity.. TLDR: A low-quality point and click game with an awful story, terrible voice-acting and puzzle design that averages on poor. Only really recommended for those that loved the original game or are really desperate for an adventure game; and only then on a sale. Long story: You play as Nina and Max once more, but after they have apparently broken up. Nina bumps into a guy minutes before he horribly dies, only to find that she has gotten his luggage by mistake. Cue secret sect which threatens the world and you have the makings of the most clich\u00e9 story ever. Now, there is nothing wrong with a clich\u00e9 story, as long as the details make it come alive and the characters make it memorable. Secret Files 2: Puritas Cordis does not do that. The story is awful from the start until the very end. It does not seem to know whether it wants to be a more serious game (like Broken Sword which is seems heavily inspired by or is trying to mock\u2026 I don\u2019t know which) or a light comedy\u2026 but the \u201cif this was a computer game\u201d jokes clash badly with the scenes where we are supposed to believe Nina is scared or feels guilty. It\u2019s all a mishmash of different tones. This may in large part be due to the horrific voice acting. Some of the side-characters are fine, but the ones for Nina and Max are atrocious. Nina\u2019s voice actress does not seem like she could hit a right intonation if it bit her in the throat. She butchers every half-decent joke the script throws at her. Max\u2019s actor instead seems to have been told \u201cspeak slower\u2026 and douchier! No douchier!\u201d The only saving grace is the fact that you can skip dialogue and cutscenes; if not for this I would not have finished the game at all. However, this still means that you\u2019ll be skipping most of the dialogue and whatever atmosphere and hilarity they were trying to convey.The puzzles then. Some of the puzzles not related to items are actually quite nice. Nothing too challenging, but good fun. The item puzzles are a bit more problematic. They are often obtuse or suffer from the same adventure game logic as other games in the genre (i.e. many puzzles should have been solvable with other objects), but that\u2019s okay if not great. The real problem is that the game loves throwing a ton of items at you, but rarely explains your goals very well. This means that you are almost always combining items without any clue or reason why, and you\u2019re forced to try them out randomly at whatever spots are available. It was exceedingly rare for me to feel like I was actually planning my actions in any logical sense. For example, on the boat you are supposed to build a European monument, but while you are given some cities from which you can build, you are given no examples of monuments from those cities. Maybe you know them all, maybe you don\u2019t. Personally I had not visited the city from which the correct monument was from and only built it by randomly combining items. No thought, no plan required or even encouraged. The game is full of that kind of thing. The worst of which is probably when you are supposed to get a street cleaner to clean the street by getting him wet. *SPOILER* You do so by getting an alarm to go off which makes a guy run there, which makes his friends drive by and miss him, which makes them turn up on the bridge, into the puddle which makes the guy wet. *END SPOILER*. The solution would be fine, if there was any indication that this is what would happen if these events were set in motion. Instead the only reasonable way to figure it out is by doing everything possible with your items at the different locations and hope for the best. That is not good puzzle design.I will not compare Secret Files 2 to the original game, because frankly I don\u2019t remember it that well (though if I\u2019m not mistaken they liked to drown you in items there too), but I did like it well enough to want to try the sequel\u2026 but only if it was on sale. Apparently I did not like the original so much that I thought the sequel must be worth 10 Euro. And I was right, it isn\u2019t. In fact, I\u2019m not sure it is worth the 2.5 Euro I paid. It\u2019s not an awful game. Puzzlewise it is a very standard adventure game, not special in any way. It just happens to be coupled with a boring story and main characters which are either bad in of themselves, or are just made so by their horrific voice-actors. Anyway, I can\u2019t recommend the game unless you are deeply in love with the series or desperately want an adventure game. But even then, there are definitely better ones out there.. Whilst not as good as the original Secret Files, this sequel does have its highlights and features an engaging plot. Worth buying if you want to know what happened next in the lives of Nina Kalenkov and Max Gruber.. Very good aventure game. Not overly difficult, but not just dialog and finding and combining objects either. With patience it is solvable, a few puzzles are annoying and not obvious. At no point will the game get so discouraging that you'll end up giving up and using a walkthrough to get through the whole thing.The game is funny when it wants to be, and dramatic too. Overall this is a great adventure. Highly recommended. I'd already played Tunguska, and I'm looking forward to Secret Files 3 based on this game.Did see wierd bug where the characters walked being the background image sometimes. This is noticeable in one of the first areas, there is an infirmary on the ship and I saw it there as well as a few other places. Might be video card specific. Not bad, but just in case you end up looking at a screen and wondering why characters are talking but nothing is there, that's why.. The second game of the Secret Files serie is a good one too, even if i preferred the first one. I just not liked the story as much.... Funny dialogues. Story is a little weird.The game is short enough to be enjoyable. Update #1 - Small patch: Just a quick update to fix some initial issues.Have moved popup panels up just enough so that someone running 1280x768 resolution can click the buttons on them during the tutorial. People using even lower resolutions than that may still have issues though.Added in some extra stuff to ensure there is always someone to hire during the tutorial.Changes to the resolution selection menu. Should work better now.Changed the compression of some textures and audio, this should help with load speed.Fixed an issue that was causing never ending loading in some cases. Loading should happen as normal now, but it can take a minute or two.Some changes to the collision and other things on the basic houseI fixed some floating benchesYou should see this patch within an hour or so.. Patch #5 - More bug fixes, and some new stuff: Another patch. Bug fixes and new stuff.Changes10 new production events addedWhen hiring workers if the panel is empty it will now say that there are no workers available and offer some adviceCart upgrade window wording changed to reflect the fact that you're upgrading the entire cartWhen paying wages, the notifications are now group into their individual buildings. So if you have 3 buildings you will get three groups of wages transactionsSelling goods directly from your alehouse or bakehouse is now better for your pocket (this is actuall from patch 4, but forgot to mention it)Added an option for 30 days per season, as requested.Added two types of madicines which people will buy to cure their afflictions. They will also use it if it is stored in their house.Fixed farm workspace upgrade problemYou can now select things and interact with things when the game is pausedFixed broken production counter for long and marathon game lengthsInvalidated some old save data, which will make old saves bring in new data they previously were not.Fixed a potential load crashFixed issue where you would pay for more goods than you received when transferring large stacks to your characterFixed problem with bakehouse in tutorialCareer criminals will now go back to the last job they were doing at the start of each dayNew UI skins for nearby inventoriesHopefully that should be most of the major game interrupting bugs gone. I have people helping find the crashes, so that should hopefully get sorted out too.Your saves should work fine, but if they don't, feel free to send it to me and I can take a look, if I can duplicate the issue I should be able to rescue it.Save game location: C:\*Your PC username*\Tower\AppData\LocalLow\Stardog Games\SÆLIGEmail to: contact@stardoggames.comIf you continue to recieve random crashes, flick me an email and we can talk about using the debugging build to try and find the cause.If all goes well and there aren't any major bugs, the next patch will mainly contain new stuff as well as optimisations. I will be working on renting out houses, travelling families (and more), trade agreements, herbalists, production automation, and some other stuff. Beck has also provided me with some new 3D content which will be added.Thanks for everything. Patch #2 - This one is hefty: You previous saves will work for the most part. However, if you're looking to get the best out of this, or you have found your current save is glitched (stuck in seasons, etc), then I suggest you start a new game.This patch contains the following + more. Fixed not being able to buy more than 3 buildings after ranking up. Fixed a bug where buffs and debuffs and aflictions and whatnot wheren't showing up when you selected someone. As per the request of a community member, if you choose to keep a sick worker employed while they cannot work, they will now only take half wage. People will now have better immune systems Horses should now be less inclined to trot around on roofs, going clippity clop with their hoofs. The horse cart you can buy for your house should now show up when you hover over the button for your house Any building you own will now have a blue icon when the overview map is displayed. Wind and rain sounds are now less obnoxious Fixed a really stupid bug where people wouldn't pay for stuff from your bakehouse In the tutorial, placed a bush near one of the apple trees for just in case you are trying to do that objective during winter, when apple trees have no fruit Set a 100 gold limit for breaking into a building Some people got stuck in an endless winter - I found a cause for this and fixed it. Hopefully that's the only cause. Made some slight adjustments, which should hopefully help with some crashes Lowered the price of mines and woodcutting huts by 1000. I think they were a priced a bit high. Fixed a bug that was causing money notifications to get stuck on the screen The supervising buff will now last 2 minutes, instead of 1. Double-clicking a portrait while in overview map mode will now exit overview map mode Some changes to prices and the equation that calculates the prices based on demand A new marathon day length, as well as additional options for the other start settings Fixed an issue with days per year calculation that caused bugs The time at which people leave for work is now based on how long the day is, this should mean that they arrive on time to work. You can now use - and + keys to speed up and stop time. Pause > Normal > x2 > x3. Can no longer speed up time while sleeping. Metalworker. Makes jewellery (more productions to come). Wealthy people buy jewellery from the market to feel fancy. Proper GUI scaling AI will now wait for a bit before buying property at the start of the game Breaking into a business now doesn't result in money, and breaking into a house now results in less money. A thief who is wearing a hood will now be better at pickpocketing compared to a thief with no hood. Lots of bug fixes with game lengths, and years passing, etc Changes to how the camera works, I am unsure if it will be better or worseI'm not sure how good or clear the UI scaling will be on smaller screens, so please do give me feedback on this.Please also let me know if the camera controls better or worse for you.. Update #14.3 - Important fixes, and information on the new map.: Howdy,I prefer to deliver juicy well-rounded updates, but I also try my best to keep on top of any major bugs that show up, so in some instances I feel I need to release a smaller update to address any issues that do crop up.This is one of those cases.Fixed a major bug that could render your saved game unplayable in some cases.Fixed a bug that would cause years to not calculate correctly and appear to stop progressing all together. Note - if you play a saved game that encountered this bug you may need to wait up to 4 seasons before this fix will work.Added a slight chance for being able to survive the plague.Various other small fixes and tweaks.Also, I have started on the new map and have the basic terrain all done. I'm now adding in all the villages and extra content that comes with this new map. It is by far the biggest and most advanced yet and has a lot of room for exploration as well as facilities for new content that the other maps do not. So expect great new content to come out at the same time as the new map. This also means that when this new map is done I will set about completely remaking the older maps to bring them up to scratch.I look forward to sharing more information with you a bit later on. I have been known to post some interesting updates and thoughts to the SÆLIG Discord[discord.gg] server, so feel free to check that out too.Cheers,Stardog.. Patch #7 - Lots of bug fixes, lots of small changes: Hi folks!This patch fixes a number of bugs, and includes a lot of tweaks.A lot of changes to navigation, should work better in nearly every aspect nowPrice and recipe adjustmentsFixed positioning of some buildingsTrading post can now be upgraded to sell goods directly from itFixed bug where honey would not produceFixed bug where female players could not get pregnantChanged how unfinished productions are processed at the end of a work day: Some productions will continue where they left off, others will give you a % of the goods to be produced and then start from the beginning the following dayFixed bug that prevented you from following peopleFixed bug where travelling merchants would hang around for too long, or turn up with no goodsEmployee panel will now list family and friends at the top, and has been given a scroll bar to allow the listing of many more potential workersVarious optimisationsOn loading a saved game, the game will now pauseOpen the player inventory at any time with the i keyTweaks, tweaks, and more tweaks There are so many tweaks and minor fixes that I cannot list them all.Hope you continue to enjoy the game, and will join me for my next twitch stream.Cheers,Stardog.. Patch #10 - Large update: Hey all,Very sorry about the length of time between the last major update and this one. I've moved house and have had to use mobile data in place of real internet, which has set me back quite a bit.But anyhoo, here it is.New StuffThe player can now transfer firewood into the town fires and light them.New rodent based production events.Cats to deal with rodents.Ducks.Families can now move into the map from elsewhere.You can now load up a horse cart with goods and send it to another map to trade goods by clicking the caravan button when your horse cart has items in it.New helper markers in the tutorial.Added a dynamic scroll bar to the buildings dock for those with smaller screens.You can now speed up the game to x8 by pressing + 4 times.People can now refuse marriage or love making.You can now pay off guards which will encourage them to go back to the bunkhouse and relax for a while. The pay off price is calculated based on their own personal corruption level, and their corruption level increases when you pay them off, thus reducing the pay off price.You can now farm ducks. They produce small carcasses, which and then turned into small quantities of meat.Added an in-game option to change the navigation quality of carts and characters.You can now sleep near social spots and town fires.You can now start as a nomad - no house, 1000 gold, a leather pack, and some trade goods.Report crime that you see taking place.I have started adding special objects around the maps that can be looted. This will be part of a much larger system later on.Enter or return will instantly pause the game.New ambient sounds.Move the camera around by moving the mouse to the edge of the screen.Bug FixesFixed bug with incorrectly named buildings.Changed the selector popup for carts and production so that it will no longer go off screen.Fixed a bug related to loading animals.Fixed a bug where if you took of your coat it would give you an empty inventory item.Fixed a bug which meant the AI would assign all their alehouse workers to entertain.Fixed up some small issues with some building interiors.Fixed bug that would prevent your cart from loading correctly (may still load wrong on the first load, but after saving and loading again it should be correct).Fixed a bug that would cause the player to float around like a loon and not work correctly.Fixed bug that meant the player would not eat or buy food if selected via interaction.Fixed bald woman bug.Fixed a bug that would cause the game not to load correctly and then also cause people to run on the spot and hover. Fixed some production bugs.ChangesAdded icons to show gender and marriage when you select a person.Navigation optimisations.Saving optimisations.Coats and medicines are now more common.Changes to immunity and buffs.Notifications have been moved up.The AI are now smarter at selling their businesses.Less baby chance if either party is over 40.Loading optimisations.UI Tweaks.Tweaks to needs and AI decisions.New UI for the radial menu, I think it looks nicer.People will now spread out more when foraging for food instead of all using the same coop.Certain criminals are now more active at night.Some of the changes are best when a new game is started, but previous saved games should work too.Cheers,Stardog.

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